Historical background
In July 1812 Wellington fought this opportunity battle with an over extended Marshal Marmont who was trying to drive the British back to Portugal.

Historical Orbat
Wellington British 48,949 infantry 4,025 cavalry 60 guns
Marmont French 46,647 infantry 3,379 cavalry 78 guns
Wargame Orbat
Wellington British 96 infantry 8 cavalry 3 guns
Marmont French 96 infantry 8 cavalry 3 guns

French army nearest the camera.
Thomiere’s division is approaching the hill on the left and has just spotted the British.
Clousel’s division is on the Greater Arapile
Brennier will enter the table from the right
Marmont is also on the Greater Arapile
Packenham is behind the hill on the left ready to attack Thomiere’s division
Leith is on the road behind Arapiles
Cole is on the Lesser Arapiles
Wellington is in front of the village observing the French movements
He has just spotted Packenham who has been hidden from view by the hill


His artillery is hidden on the ridge but ready to advance and unlimber

Wellington is just in front of the village observing the French

His artillery is deployed
His infantry are in column of march to move quicker when required.
Special Rules
Only Wellington and Marmont are allowed to change the division orders, and can only do so during their own move. The only exception to this is that each division commander may change his orders to Halt. He can then move to defend himself, but may not advance towards the enemy.
Each commander has a number, and there is a poker chip for each number. The chips are drawn to decide the sequence in which each division will move. At the start of move 1 Wellington’s chip will be drawn first. He will then roll an average dice, and add 3, to decide how many command points he has. He will then be able to change the orders of as many divisions as his command points allow.
We use our own rules to fight all of these battles.
Link to wargame rules
http://napoleonicwargamerules.blogspot.com/
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